Published September 2018 | Version v1
Journal article

The frictional pebble game: An algorithm for rigidity percolation in saturated frictional assemblies

  • 1. School of Engineering, RMIT University, Melbourne, Victoria, 3000 (Australia)

Description

We present a fast, robust algorithm to determine rigid and floppy structures in two-dimensional (2D) assemblies of saturated frictional particles, based upon a generalisation (Lee and Streinu (2008) [11]) of the classical pebble game algorithm (Jacobs and Hendrickson (1997) [10]) for frictionless systems. By saturated, we refer to frictional systems for which all particle contacts involve sliding friction, which is relevant for certain frictional models and the study of incipient flow and stress-strain hysteresis. Whilst we do not present a mathematical proof of this method, we demonstrate validity via comparison with results from a classical method based on the network stiffness matrix over a diverse range of particle assemblies, including diluted bond networks and assemblies of cohesive, frictional particles.

Availability note (English)

Available from http://dx.doi.org/10.1016/j.jcp.2018.05.016

Additional details

Identifiers

DOI
10.1016/j.jcp.2018.05.016;
PII
S0021999118303085;

Publishing Information

Journal Title
Journal of Computational Physics (Print)
Journal Volume
369
Journal Page Range
p. 225-236
ISSN
0021-9991
CODEN
JCTPAH

INIS

Country of Publication
Netherlands
Country of Input or Organization
International Atomic Energy Agency (IAEA)
INIS RN
53004082
Subject category
S71: CLASSICAL AND QUANTUM MECHANICS, GENERAL PHYSICS;
Descriptors DEI
ALGORITHMS; HYSTERESIS; MATRICES; PARTICLES; SLIDING FRICTION; STRAINS; STRESSES; SUSPENSIONS; TWO-DIMENSIONAL CALCULATIONS; TWO-DIMENSIONAL SYSTEMS
Descriptors DEC
CRYSTAL LATTICES; CRYSTAL STRUCTURE; DISPERSIONS; FRICTION; MATHEMATICAL LOGIC

Optional Information

Copyright
Copyright (c) 2018 Published by Elsevier Inc. All rights reserved.