Published 2011 | Version v1
Miscellaneous

A new gravitational N-body simulation algorithm for investigation of Lagrangian turbulence in astrophysical and cosmological systems

  • 1. Instituto Nacional de Pesquisas Espaciais (INPE), Sao Jose dos Campos, SP (Brazil)
  • 2. Universidade Federal Fluminense (UFF), Niteroi, RJ (Brazil)

Description

Full text: Turbulent-like behaviour is an important and recent ingredient in the investigation of large-scale structure formation in the observable universe. Recently, an established statistical method was used to demonstrate the importance of considering chaotic advection (or Lagrange turbulence) in combination with gravitational instabilities in the Λ-CDM simulations performed from the Virgo Consortium (VC). However, the Hubble volumes simulated from GADGET-VC algorithm have some limitations for direct Lagrangian data analysis due to the large amount of data and no real time computation for particle kinetic velocity along the dark matter structure evolution. Hence, the Lab for Computing and Applied Mathematics at INPE, Brazil, has been working for the past two years in computational environments to achieve the so-called COsmic LAgrangian TUrbulence Simulator (COLATUS) allowing N-body simulation from a Lagrangian perspective. The COLATUS prototype, as usual packages, computes gravitational forces with a hierarchical tree algorithm in combination with a local particle kinetic velocity vector in a particle-mesh scheme for long-range gravitational forces. In the present work we show preliminary simulations for 106 particles showing Lagrangian power spectra for individual particles converging to a stable power-law of S(v) ∼ v5. The code may be run on an arbitrary number of processors, with a restriction to powers of two. COLATUS has a potential to evaluate complex kinematics of a single particle in a simulated N-body gravitational system. However, to introduce this method as a GNU software further improvements and investigations are necessary. Then, the mapping techniques for the N-body problem incorporating radiation pressure and fluid characteristics by means of smoothed particle hydrodynamics (SPH) are discussed. Finally, we focus on the all-pairs computational kernel and its future GPU implementation using the NVIDIA CUDA programming model. (author)

Availability note (English)

Available in abstract form only; full text entered in this record

Additional details

Publishing Information

Imprint Pagination
[1 p.]

Conference

Title
32. National meeting on physics of particles and fields
Original Conference Title
32. Encontro nacional de fisica de particulas e campos
Dates
5-10 Jun 2011
Place
Foz do Iguacu, PR (Brazil)

INIS

Country of Publication
Brazil
Country of Input or Organization
Brazil
INIS RN
43084418
Subject category
S79: ASTROPHYSICS, COSMOLOGY AND ASTRONOMY;
Resource subtype / Literary indicator
Conference, Non-conventional Literature
Descriptors DEI
ALGORITHMS; COSMOLOGY; GRAVITATIONAL INSTABILITY; LAGRANGIAN FUNCTION; MANY-BODY PROBLEM; SIMULATORS; UNIVERSE
Descriptors DEC
ANALOG SYSTEMS; FUNCTIONAL MODELS; FUNCTIONS; INSTABILITY; MATHEMATICAL LOGIC; PLASMA INSTABILITY