Published June 23, 2014 | Version v1
Journal article

Gamification and geospatial health management

  • 1. CEO and Founder GAITSS, Gamification and Immersive Technologies Strategie Solutions, 6E Coriander Road, Leicester (United Kingdom)

Description

Sensor and Measurement technologies are rapidly developing for many consumer applications which have the potential to make a major impact on business and society. One of the most important areas for building a sustainable future is in health management. This opportunity arises because of the growing popularity of lifestyle monitoring devices such as the Jawbone UP bracelet, Nike Fuelband and Samsung Galaxy GEAR. These devices measure physical activity and calorie consumption and, when visualised on mobile and portable devices, enable users to take more responsibility for their personal health. This presentation looks at how the process of gamification can be applied to develop important geospatial health management applications that could not only improve the health of nations but also significantly address some of the issues in global health such as the ageing society and obesity

Availability note (English)

Available from http://dx.doi.org/10.1088/1755-1315/20/1/012039

Additional details

Publishing Information

Journal Title
IOP Conference Series: Earth and Environmental Science (EES)
Journal Volume
20
Journal Issue
1
Journal Page Range
[5 p.]
ISSN
1755-1315

Conference

Title
7. IGRSM international remote sensing and GIS conference and exhibition
Dates
22-23 Apr 2014
Place
Kuala Lumpur (Malaysia)

INIS

Country of Publication
United Kingdom
Country of Input or Organization
International Atomic Energy Agency (IAEA)
INIS RN
47050821
Subject category
S46: INSTRUMENTATION RELATED TO NUCLEAR SCIENCE AND TECHNOLOGY;
Resource subtype / Literary indicator
Conference
Descriptors DEI
AGING; EQUIPMENT; GALAXIES; GEOGRAPHIC INFORMATION SYSTEMS; METABOLIC DISEASES; REMOTE SENSING; SENSORS
Descriptors DEC
DISEASES; INFORMATION SYSTEMS