Gamification and geospatial health management
Creators
- 1. CEO and Founder GAITSS, Gamification and Immersive Technologies Strategie Solutions, 6E Coriander Road, Leicester (United Kingdom)
Description
Sensor and Measurement technologies are rapidly developing for many consumer applications which have the potential to make a major impact on business and society. One of the most important areas for building a sustainable future is in health management. This opportunity arises because of the growing popularity of lifestyle monitoring devices such as the Jawbone UP bracelet, Nike Fuelband and Samsung Galaxy GEAR. These devices measure physical activity and calorie consumption and, when visualised on mobile and portable devices, enable users to take more responsibility for their personal health. This presentation looks at how the process of gamification can be applied to develop important geospatial health management applications that could not only improve the health of nations but also significantly address some of the issues in global health such as the ageing society and obesity
Availability note (English)
Available from http://dx.doi.org/10.1088/1755-1315/20/1/012039Additional details
Identifiers
Publishing Information
- Journal Title
- IOP Conference Series: Earth and Environmental Science (EES)
- Journal Volume
- 20
- Journal Issue
- 1
- Journal Page Range
- [5 p.]
- ISSN
- 1755-1315
Conference
- Title
- 7. IGRSM international remote sensing and GIS conference and exhibition
- Dates
- 22-23 Apr 2014
- Place
- Kuala Lumpur (Malaysia)
INIS
- Country of Publication
- United Kingdom
- Country of Input or Organization
- International Atomic Energy Agency (IAEA)
- INIS RN
- 47050821
- Subject category
- S46: INSTRUMENTATION RELATED TO NUCLEAR SCIENCE AND TECHNOLOGY;
- Resource subtype / Literary indicator
- Conference
- Descriptors DEI
- AGING; EQUIPMENT; GALAXIES; GEOGRAPHIC INFORMATION SYSTEMS; METABOLIC DISEASES; REMOTE SENSING; SENSORS
- Descriptors DEC
- DISEASES; INFORMATION SYSTEMS